Barak hit the floor hard, his hand twitched twice and then stopped as he lost consciousness. ‘Nae one calls ma baby slow’ growled Beardy Fokke and, having wiped the blood off it, carefully replaced the monkey wrench in the Deathroller repair kit before turning to face the surviving Cabal Vision reporters ‘Any further questions?’

  Deathroller Racing is a spin off from the 2512 Karak Eight Peaks Blood Bowl Season. After a rapidly
  escalating dispute between rival Deathroller drivers over which machine was the best threatened to descend
  into civil war, King Lorin Greybeard declared the only right and proper forum to settle the matter was on the
  Blood Bowl Pitch. A short time and a few modifications to the pitch later and Deathroller Racing was born.

  The races generally consist of between four and eight Deathrollers who race around the outside of the Blood
  Bowl Pitch in a no-holds barred effort to be either the first to complete two laps or the last Deathroller not

  The Deathrollers can ram each other, foul each other and generally cause mayhem; all whilst ostensibly
  attempting to prove their Deathroller is the fastest. In an effort to shed weight they have removed some
  armour which in turn allows them to ‘Open the Throttle Wide’ in essence allowing them to ‘GFI’ as often as
  they want but with an increased risk of failure each time as themachine heats up.

  Each turn the Deathroller player effectively carries out a Blitz! by being able to move and also block once. If
  they choose not to block they may foul a prone Deathroller instead. When blocking the Deathrollers smash in
  to each other with such force they often cause the blocked Deathroller to collide in turn with either another
  competitor or one of the walls that surrounds both the outside and the middle of the pitch. This can lead to
  quite a chain reaction although pilots may choose to attempt to ‘Stand Firm’ but in Deathroller Racing
  success is almost never a given.

  During play testing so far we have had a lot of fun due to the chain pushing/ blocking rules and the temptation
  to make just one more GFI. The multiple GFI’s mean that a single breakaway Deathroller is unable to just
  take it easy once out front. A particular peril of being in the lead is the likelihood of being blocked from behind as,
  due to the rear of the Deathrollerbeing more vulnerable than the roller, any blocking Deathroller that blocks from behind gains a Block die.

  Another danger for the leader is the pack ganging up on him by creating a ‘chain push train’. This is done by
  using the blocks carefully, pushing the other Deathrollers closer to the opposition before they move
  themselves. This, however, carries a risk for the pack too, with the very firstwreck in play testing coming as a
  result of a block looking for a push and coming up with skull and defender down!

  Rerolls are limited to three per player with two being available from the beginning and the third being
  awarded as the Deathroller crosses the line for the start of its second lap. This means a player has two
  options; either be lucky or take risks as they can be used up very quickly. This has been done deliberately as
  Deathroller Racing is a risky business! In our play testing so far we’ve generally seen most people choose to
  trust their armour on the odd failed GFI early on in the race rather than use their Rerolls up.

  In general we have found the game takes about an hour and a half to play with six players using the basic rules.
  The rules come with tokens that can be printed out allowing you to try the game without the
  need to invest in any models. I’d recommend sticking them to some stiff card before play
  though. The optional driver rules haven’t yet been play tested and we have a few further ideas
  to introduce variety but the‘simple’ version has already proven a lot of fun!

  Deathroller Race 2000 was written and originally came from the mind of Neil Nickson   (Neilpferd).

  Click on the following links to see the rules for Deathroller Race 2000 and also the
  available reference sheet:

Deathroller Race 2000 rules

Deathroller Race 2000 ref sheet

Click on the Tumbs below to see some stars of Deathroller Race 2000

Bugman's Bomber
The Canary Crusher
Purple Tunder
The Flying Dutchdwarf
The Albion Spitfire
The Red Baron



Blood Bowl

Ever wondered who has won the Blood Bowl cup the most or who the current and reigning champs are? Click here to find out


Stars of the Sport

Enter the Tavern and see who are the greats of the Astrogranite and just how much it may cost you to gain their services. Click here and try your hand at negotiations


The Reikland Reavers

Find out all about the most famous team in the sport and know just what sort of team you have to beat on order to be the next great team. Click here to find out more

Untitled Document
Cyanide Intro Video

The above image links to a you Tube video that shows a combined video of all the mini Introduction videos from the chaos edition version of the Cyanide version of Blodbowl.
BB 2 Teaser Video

The above image links to the You Tube video of the launch intro for Blood Bowl 2 from Cyanide.


Site Editor : Alan T.
Last Update : 2016/17
This is a designed and operated site
This web site is completely unofficial and in no way endorsed by Games Workshop Limited.
This site is also not endorsed by the NAF the World Headquarters of the blood Bowl community
(not officially endorsed by Games Workshop)

Blood Bowl, the Blood Bowl logo, the Blood Bowl Spike device and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Blood Bowl game are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2015, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.