Creating your own team for Blood Bowl. Original formula created in 2008 and original post taken from Cyanide forums.

  Quick nav links - Player Types , Final Notes

   General Team Rules:

  1) No team can have AG 4 and ST 4+ players (unless the ST 4+ players are a Big Guy or Vampire)
  2) Total Strength of the 16 highest ST players should not exceed 54
  3) Take all players over 100k in price that are not Big Guy stock. Subtract 100k from each of their price and multiple this amount * the maximum
  number allowed. Total this amount for the team. This amount cannot exceed
  60k.
  Example: The Chaos Dwarf team has 2 non Big Guy players over 100k. The Bull Centaurs are 130k. Subtract 100k from each and multiple by
  the 2 they are allowed and you get 60k so that team is okay.

  4) No team should have more than 2 0-16 slots or more than 6 different positions (including the lineman slot) allowed on the team. (Example the
  Orc team has 6 different positions).
  5) Slots not set at 0-16 are limited to 0-6 maximum allowed.
  6) A team cannot have Agile player types and Blocker player types on the same roster.
  7) Team Re-roll prices should not be set at less than 50k.
  No player's ST + AG should be more than 7.

  General Rules for creating players:

  1) If the player's initial calculated price is over 100k. Divide the amount of the player's price over 100k by 2 to determine the player's final calculated
  price. So a player worth 140k when calculated would have a final calculated price of 120k. (note if after this is done the player in to an even 10k
  increment then you need to apply rule 2 below before you have the true final calculated price).

  2) If a player's calculated price is not a round 10k price. Round down 5k amounts over 100k and round up 5k amounts if under 100k. So a player
  worth 35k when calculated would have a final price of 40k while a player whose price was 135k after applying the divide by 2 rule above would
  have a final calculated price of 130k.

  3) Any player's final calculated price may be modified by 10k more or less from the calculated price to achieve overall team balance. This is pretty
  important to balancing a roster in the long run.

  4) If a player's price is adjusted down from the final calculated price then this amount should be multiplied by the number of players in that slot. No
  team should be allowed to have this total amount for all players exceed 40k total for the team. Players made more expensive than their calculated
  price should not be factored in.

  Example: If the 0-16 slot for a team calculated to 60k and the price was adjusted to 50k then this would be 16*10=160k of discount and would be
  disallowed.) (Remember that all discounted players needed added.
  So if the team has two 0-4 slot players and each player is discounted 10k then this would be 80k of team discount and the team should not be
  allowed to be created.

  5) No weapon players should be allowed to be created and placed on teams (other than Stab). So no Secret Weapon, Bombardier, Chainsaw,
  Ball & Chain players created new for rosters.

  PLAYER TYPES:
  top of page

  1) BASIC PLAYER

  This player type starts as:
  6/3/3/8 No Skills -- 50,000 gold
  This type is allowed for 0-16 slots or 0-6, 0-4, 0-2 slots
  No player of this type should be priced for less than 30k

  Skills disallowed to this player type:
  Right Stuff, Stunty, Titchy, Always Hungry, Throw Team-Mate, Loner, Bone-head, Wild Animal, Really Stupid, Take Root
  All skills add 20k to the player's price other than the following:
  30k: Regeneration
  20k: Having Block and Dodge on the same player (this is on top of the 40k the player paid for Block and Dodge already)
  10k: Horns, Pass, and Thick Skull
  5k: Leap and Very Long Legs
  -5k: Decay

  The following stat changes are allowed to this player type:
  MA 4: -20k
  MA 5: -10k
  MA 7: +20k
  MA 8: +30k
  ST 2: -30k
  AG 2: -20k
  AV 7: -10k (if the player has NO other skills or stat increases)
  AV 7: -20k
  AV 9: +10k

  2) AGILE PLAYER

  This player type starts as:
  6/3/4/8 No Skills -- 70,000 gold
  This type is allowed for 0-16 slots or 0-6, 0-4, 0-2 slots
  No player of this type should be priced for less than 60k

  Skills disallowed to this player type:
  Right Stuff, Stunty, Titchy, Always Hungry, Throw Team-Mate, Loner, Bone-head, Wild Animal, Really Stupid, Take Root
  All skills add 20k to the player's price other than the following:
  30k: Regeneration
  20k: Having Block and Dodge on the same player (this is on top of the 40k the player paid for Block and Dodge already)
  10k: Horns, Safe Throw, Thick Skull, and Very Long Legs
  -10k: Decay

  The following stat changes are allowed to this player type:
  MA 7: +10k
  MA 8: +20k
  MA 9: +40k
  ST 2: -30k
  AV 7: -10k (if the player has NO other skills or stat increases)
  AV 7: -20k
  AV 9: +20k

  3) STUNTY PLAYER

  This player type starts as:
  6/2/3/7 Dodge, Stunty -- 30,000 gold
  This type is allowed for 0-16 slots or 0-6, 0-4, 0-2 slots
  No player of this type should be priced for less than 20k
  Skills disallowed to this player type:
  Always Hungry, Throw Team-Mate, Loner, Bone-head, Wild Animal, Really Stupid, Take Root
  All skills add 20k to the player's price other than the following:
  40k: Block
  30k: Regeneration
  10k: Right Stuff
  0k: Titchy
  -10k: Decay
  The following stat changes are allowed to this player type:
  MA 5: -5k
  MA 7: +15k
  MA 8: +30k
  ST 1: -15k
  AV 5: -20k
  AV 6: -5k

  4) BLOCKER PLAYER

  This player type starts as:
  4/4/2/9 -- 80,000 gold
  This type is allowed for 0-6, 0-4, 0-2 slots
  No player of this type should be priced for less than 80k
  Skills disallowed to this player type:
  Block, Claw, Dodge, Right Stuff, Stunty, Titchy, Always Hungry, Throw Team-Mate, Loner, Bone-head, Wild Animal, Really Stupid, Take Root
  All skills add 20k to the player's price other than the following:
  10k: Thick Skull, Disturbing Presense
  -5k: Decay
  The following stat changes are allowed to this player type:
  MA 3: -20k
  MA 5: +10k
  MA 6: +30k
  ST 5: +40k
  AG 1: -20k
  AG 3: +20k
  AV 7: -30k
  AV 8: -20k
  AV 10: +30k

  5) BIG GUY PLAYER

  This player type starts as:
  5/5/2/9 (Loner), (Negatrait), (Damage Skill) -- 160,000 gold
  A team should only be allowed to have one Big Guy type on it

  Allowed:
  If the team has any ST 3+ players (other than the Big Guy) then 0-1 allowed
  If the team's strongest other players are ST 2 then 0-2 or 0-1 allowed
  If the team's strongest other players are ST 1 then 0-6, 0-4, 0-2, or 0-1 allowed
  No player of this type should be priced for less than 110k

  Skills disallowed to this player type:
  Block, Dodge, Right Stuff, Stunty, Titchy
  Loner: If the team has no other players with ST over 2 than the Big Guy should be allowed to have Loner removed (if desired) for no increase to
  his price.
  Negatraits (a Big Guy must have one of these):
  Bone-head and Wild Animal do not change the price
  Really Stupid subtracts 20k from the price
  Take Root subtracts 30k from the price
  Damage Skill (a Big Guy must have one of these 2 skills):
  Mighty Blow does not change the price
  Claw adds 10k to the price

  All skills add 20k to the player's price other than the following:
  10k: Thick Skull, Throw Team-Mate
  -10k: Always Hungry skill (Note: a Big Guy MUST have Throw Team-Mate to take Always Hungry)
  -10k: Decay

  The following stat changes are allowed to this player type:
  MA 2: -90k
  MA 3: -50k
  MA 4: -20k
  MA 6: +30k
  ST 6: +50k
  AG 1: -20k
  AV 8: -10k
  AV 10: +20k

  6) SPECIAL PLAYER (and other notes)

  Vampire 110k 6/4/4/8 Blood Lust, Hypnotic Gaze, Regeneration
  0-6, 0-4, 0-2, or 0-1 allowed
  No modification or extra skills allowed to this player type

  Final Notes:
  top of page

  1) The above will allow you to create almost all of the official Blood Bowl teams along with balancing of teams folks want to create to try something
  new.
  2) Please note … the above rules will NOT allow you to create 4 of the official teams … namely the Dwarf, Goblin, Chaos Pact and Lizardman
  teams. The Goblin and Dwarf teams because they have weapons on the roster, Chaos Pact because they have too many slots (7) and the
  Lizardman team because it has 70k of team discount (10k discount each on the 0-6 Saurus and the 0-1 Kroxigor).
  3) If you want to allow teams to add in Vampires (which would be fun) a very easy way to program in the Blood Lust skill would be to allow them to
  attack any member of their own team that does not have Regeneration (a very easy modification that will have the skill work perfectly and allow the
  Vampire player to be added into other teams).
  4) Note on prices for the Big Guys. The starting price still gets divided by 2 for the amount over 100k when you do the first price calculation.

  Example: So a base Big Guy with MA 6 and Loner, Bone-head, and Mighty Blow would be 160k+30k=190k. Divide the 90k by 2 = 45k. 190k-45k =
  145k. Round down and the final calculated price of the Big Guy would be 140k.

  5) If you to try and have the most balanced teams possible. I strongly recommend not making changes to any stats (Move, Strength, Agility,
  Armour) other than the ones I listed for each player type




  

 

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Untitled Document
 
Cyanide Intro Video



The above image links to a you Tube video that shows a combined video of all the mini Introduction videos from the chaos edition version of the Cyanide version of Blodbowl.
BB 2 Teaser Video



The above image links to the You Tube video of the launch intro for Blood Bowl 2 from Cyanide.




   

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